![]() It’s a bit remarkable just how well DeathSpank manages to encapsulate the entirety of 20-to-30-hour experience in just scant few without losing too much in the process.ĭeathSpank's art style closely resembes that of developer Hothead's previous games, Penny Arcade Adventures.īut it does lose a couple of things, and many of them are important to why the loot-lust entices the player as well as it does. Within the eight or so hours you’ll spend with the game, you’ll get an abridged version of the loot-lust RPG experience you’ll get better weapons and armor constantly, fight several bosses, and tackle lots of fetch-quests. It sticks very close to the established Diablo formula, but the unique thing about the game is the way it handles this formula within its budget. So the humor’s going to be hit-or-miss, but the actual game part of DeathSpank is hardly as divisive. If not, it might feel like the game is trying to hard in most cases. ![]() If the Monkey Island-style of humor did it for you, then DeathSpank’s reliance on ridiculous names and concepts will make you feel right at home. But I’ll be the first one to admit that humor is one of the few things that’s more subjective than taste, so take my assessment how you will.įor what it’s worth, the humor stays well within lead designer Ron Gilbert’s wheelhouse, which is starting to feel a bit dated or will bring back some fond memories, depending on your experience. I think I laughed - not counting occasional smirks and snickering - all of once at DeathSpank, and I don’t know that anyone else would’ve laughed at the specific part I did (personal reasons, if you must know). For the most part, DeathSpank stays well within this range.
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